/*
 * Copyright (c) 2006 Jonathan Weiss <jw@innerewut.de>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */


/* tooltip-0.2.js - Small tooltip library on top of Prototype 
 * by Jonathan Weiss <jw@innerewut.de> distributed under the BSD license. 
 *
 * This tooltip library works in two modes. If it gets a valid DOM element 
 * or DOM id as an argument it uses this element as the tooltip. This 
 * element will be placed (and shown) near the mouse pointer when a trigger-
 * element is moused-over.
 * If it gets only a text as an argument instead of a DOM id or DOM element
 * it will create a div with the classname 'tooltip' that holds the given text.
 * This newly created div will be used as the tooltip. This is usefull if you 
 * want to use tooltip.js to create popups out of title attributes.
 * 
 *
 * Usage: 
 *   <script src="/javascripts/prototype.js" type="text/javascript"></script>
 *   <script src="/javascripts/tooltip.js" type="text/javascript"></script>
 *   <script type="text/javascript">
 *     // with valid DOM id
 *     var my_tooltip = new Tooltip('id_of_trigger_element', 'id_of_tooltip_to_show_element')
 *
 *     // with text
 *     var my_other_tooltip = new Tooltip('id_of_trigger_element', 'a nice description')
 *
 *     // create popups for each element with a title attribute
 *    Event.observe(window,"load",function() {
 *      $$("*").findAll(function(node){
 *        return node.getAttribute('title');
 *      }).each(function(node){
 *        new Tooltip(node,node.title);
 *        node.removeAttribute("title");
 *      });
 *    });
 *    
 *   </script>
 * 
 * Now whenever you trigger a mouseOver on the `trigger` element, the tooltip element will
 * be shown. On o mouseOut the tooltip disappears. 
 * 
 * Example:
 * 
 *   <script src="/javascripts/prototype.js" type="text/javascript"></script>
 *   <script src="/javascripts/scriptaculous.js" type="text/javascript"></script>
 *   <script src="/javascripts/tooltip.js" type="text/javascript"></script>
 *
 *   <div id='tooltip' style="display:none; margin: 5px; background-color: red;">
 *     Detail infos on product 1....<br />
 *   </div>
 *
 *   <div id='product_1'>
 *     This is product 1
 *   </div>
 *
 *   <script type="text/javascript">
 *     var my_tooltip = new Tooltip('product_1', 'tooltip')
 *   </script>
 *
 * You can use my_tooltip.destroy() to remove the event observers and thereby the tooltip.
 */

var Tooltip = Class.create();
Tooltip.prototype = {
  initialize: function(element, tool_tip) {
    var options = Object.extend({
      default_css: false,
      margin: "0px",
	    padding: "5px",
	    backgroundColor: "#d6d6fc",
	    min_distance_x: 5,
      min_distance_y: 5,
      delta_x: 0,
      delta_y: 0,
      zindex: 1000
    }, arguments[2] || {});

    this.element      = $(element);

    this.options      = options;
    
    // use the supplied tooltip element or create our own div
    if($(tool_tip)) {
      this.tool_tip = $(tool_tip);
    } else {
      this.tool_tip = $(document.createElement("div")); 
      document.body.appendChild(this.tool_tip);
      this.tool_tip.addClassName("tooltip");
      this.tool_tip.appendChild(document.createTextNode(tool_tip));
    }

    // hide the tool-tip by default
    this.tool_tip.hide();

    this.eventMouseOver = this.showTooltip.bindAsEventListener(this);
    this.eventMouseOut   = this.hideTooltip.bindAsEventListener(this);
    this.eventMouseMove  = this.moveTooltip.bindAsEventListener(this);

    this.registerEvents();
  },

  destroy: function() {
    Event.stopObserving(this.element, "mouseover", this.eventMouseOver);
    Event.stopObserving(this.element, "mouseout", this.eventMouseOut);
    Event.stopObserving(this.element, "mousemove", this.eventMouseMove);
  },

  registerEvents: function() {
    Event.observe(this.element, "mouseover", this.eventMouseOver);
    Event.observe(this.element, "mouseout", this.eventMouseOut);
    Event.observe(this.element, "mousemove", this.eventMouseMove);
  },

  moveTooltip: function(event){
	  Event.stop(event);
	  // get Mouse position
    var mouse_x = Event.pointerX(event);
	  var mouse_y = Event.pointerY(event);
	
	  // decide if wee need to switch sides for the tooltip
	  var dimensions = Element.getDimensions( this.tool_tip );
	  var element_width = dimensions.width;
	  var element_height = dimensions.height;
	
	  if ( (element_width + mouse_x) >= ( this.getWindowWidth() - this.options.min_distance_x) ){ // too big for X
		  mouse_x = mouse_x - element_width;
		  // apply min_distance to make sure that the mouse is not on the tool-tip
		  mouse_x = mouse_x - this.options.min_distance_x;
	  } else {
		  mouse_x = mouse_x + this.options.min_distance_x;
	  }
	
	  if ( (element_height + mouse_y) >= ( this.getWindowHeight() - this.options.min_distance_y) ){ // too big for Y
		  mouse_y = mouse_y - element_height;
	    // apply min_distance to make sure that the mouse is not on the tool-tip
		  mouse_y = mouse_y - this.options.min_distance_y;
	  } else {
		  mouse_y = mouse_y + this.options.min_distance_y;
	  } 
	
	  // now set the right styles
	  this.setStyles(mouse_x, mouse_y);
  },
	
		
  showTooltip: function(event) {
    Event.stop(event);
    this.moveTooltip(event);
	  new Element.show(this.tool_tip);
  },
  
  setStyles: function(x, y){
    // set the right styles to position the tool tip
	  Element.setStyle(this.tool_tip, { position:'absolute',
	 								    top:y + this.options.delta_y + "px",
	 								    left:x + this.options.delta_x + "px",
									    zindex:this.options.zindex
	 								  });
	
	  // apply default theme if wanted
	  if (this.options.default_css){
	  	  Element.setStyle(this.tool_tip, { margin:this.options.margin,
		 		  						                    padding:this.options.padding,
		                                      backgroundColor:this.options.backgroundColor,
										                      zindex:this.options.zindex
		 								    });	
	  }	
  },

  hideTooltip: function(event){
	  new Element.hide(this.tool_tip);
  },

  getWindowHeight: function(){
    var innerHeight;
	  if (navigator.appVersion.indexOf('MSIE')>0) {
		  innerHeight = document.body.clientHeight;
    } else {
		  innerHeight = window.innerHeight;
    }
    return innerHeight;	
  },
 
  getWindowWidth: function(){
    var innerWidth;
	  if (navigator.appVersion.indexOf('MSIE')>0) {
		  innerWidth = document.body.clientWidth;
    } else {
		  innerWidth = window.innerWidth;
    }
    return innerWidth;	
  }

}
/*

Better(?) Image cross fader (C)2004 Patrick H. Lauke aka redux

Inspired by Steve at Slayeroffice slayeroffice.com/code/imageCrossFade/ 

preInit "Scheduler" idea by Cameron Adams aka The Man in Blue
www.themaninblue.com/writing/perspective/2004/09/29/ 

Tweaked to deal with empty nodes 19 Feb 2006

*/

/* general variables */

var galleryId = 'slide_img'; /* change this to the ID of the gallery list */
var	gallery; /* this will be the object reference to the list later on */
var galleryImages; /* array that will hold all child elements of the list */
var currentImage; /* keeps track of which image should currently be showing */
var previousImage;
var preInitTimer;
var timerCrossFade = null;
var transTime = 800;
/* functions */

function preInit() {
	/* an inspired kludge that - in most cases - manages to initially hide the image gallery list
	   before even onload is triggered (at which point it's normally too late, and the whole list already
	   appeared to the user before being remolded) */
	
	// clear the current operations.fix for multiple fader instancinations
	clearTimeout(timerCrossFade);
	
	if ((document.getElementById)&&(gallery=document.getElementById(galleryId))) {
		gallery.style.visibility = "hidden";
		if (typeof preInitTimer != 'undefined') clearTimeout(preInitTimer); /* thanks to Steve Clay mrclay.org/ for this small Opera fix */
	} else {
		preInitTimer = setTimeout("preInit()",2);
	}
}

function fader(imageNumber,opacity) {
	/* helper function to deal specifically with images and the cross-browser differences in opacity handling */
	var obj=galleryImages[imageNumber];
	if (obj.style) {
		if (obj.style.MozOpacity!=null) {  
			/* Mozilla's pre-CSS3 proprietary rule */
			obj.style.MozOpacity = (opacity/100) - .001;
		} else if (obj.style.opacity!=null) {
			/* CSS3 compatible */
			obj.style.opacity = ((opacity/100) - .001);
		} else if (obj.style.filter!=null) {
			/* IE's proprietary filter */
			obj.style.filter = "alpha(opacity="+opacity+")";
		}
	}
}

function fadeInit() {

	if (document.getElementById) {
		preInit(); /* shouldn't be necessary, but IE can sometimes get ahead of itself and trigger fadeInit first */
		galleryImages = new Array;
		var node = gallery.firstChild;
		/* instead of using childNodes (which also gets empty nodes and messes up the script later)
		we do it the old-fashioned way and loop through the first child and its siblings */
		while (node) {
			if (node.nodeType==1) {
				galleryImages.push(node);
			}
			node = node.nextSibling;
		}
		for(i=0;i<galleryImages.length;i++) {
			/* loop through all these child nodes and set up their styles */
			galleryImages[i].style.position='absolute';
			galleryImages[i].style.top=0;
			galleryImages[i].style.zIndex=0;
			/* set their opacity to transparent */
			fader(i,0);
		}
		/* make the list visible again */
		gallery.style.visibility = 'visible';
		/* initialise a few parameters to get the cycle going */
		currentImage=0;
		previousImage=galleryImages.length-1;
		opacity=100;
		fader(currentImage,100);
		/* start the whole crossfade process after a second's pause */
		$('tooltip').innerHTML = $(galleryImages[currentImage]).down().next().innerHTML;
		timerCrossFade = window.setTimeout("crossfade(100)", 1000);
	}
}

function crossfade(opacity) {
		if (opacity < 100) {
			/* current image not faded up fully yet...so increase its opacity */
			fader(currentImage,opacity);
			/* fader(previousImage,100-opacity); */
			opacity += 6.0;//2.5
			timerCrossFade = window.setTimeout("crossfade("+opacity+")", 30);
		} else {
			/* ***************************
			*	custom code for hero shot
			*  *************************** */
			//fix added by andrew. dom walk method
			$('tooltip').innerHTML = $(galleryImages[currentImage]).down().next().innerHTML;

			/* *************************** */
			/* make the previous image - which is now covered by the current one fully - transparent */
			fader(previousImage,0);
			/* current image is now previous image, as we advance in the list of images */
			previousImage=currentImage;
			currentImage+=1;
			if (currentImage>=galleryImages.length) {
				/* start over from first image if we cycled through all images in the list */
				currentImage=0;
			}
			/* make sure the current image is on top of the previous one */
			//galleryImages[previousImage].style.zIndex = 0;
			//galleryImages[currentImage].style.zIndex = 100;
			galleryImages[previousImage].setStyle({zIndex:0});
			galleryImages[currentImage].setStyle({zIndex:100});
			/* and start the crossfade after a second's pause */
			opacity=0;
			timerCrossFade = window.setTimeout("crossfade("+opacity+")", transTime);
		}
		
}

/* initialise fader by hiding image object first */
//addEvent(window,'load',fadeInit)


/* 3rd party helper functions */

/* addEvent handler for IE and other browsers */
function addEvent(elm, evType, fn, useCapture) 
// addEvent and removeEvent
// cross-browser event handling for IE5+,  NS6 and Mozilla
// By Scott Andrew
{
 if (elm.addEventListener){
   elm.addEventListener(evType, fn, useCapture);
   return true;
 } else if (elm.attachEvent){
   var r = elm.attachEvent("on"+evType, fn);
   return r;
 }
} 

